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Generating Ortho-Photos from R...

When generating an ortho-photo using Reality Capture for compatibility with the Construkted Reality platform, it is crucial to follow all necessary steps—particularly one that is ...

Where to begin

Introduction You've signed up for a free account on Construkted Reality and want to explore its features. This article provides a high-level overview of the platform, including...

3D Tiles from MetaShape v2.0

Agisoft MetsShape has had the option to export Tiled Models for a long time. This is a writeup on how to export the Tiled Model from MetaShape so you can work with it on the Const...

Data File Formats

Below is a list of the accepted file formats that Construkted Reality can process and display. Polygon Mesh The following file formats are accepted: OBJ, GLB, and IFC. OB...

3D Tiles from MetaShape

Agisoft MetsShape has had the option to export Tiled Models for a long time. This is a writeup on how to export the Tiled Model from MetaShape so you can work with it on the Const...

Multi Ground Control Point geo...

We've recently added a new method of geo-refencing your assets on Construkted Reality. The old geo-referencing method involved adding approximate coordinates for the asset loc...

3D Tiles from Reality Capture

For the past few versions Reality Capture has had an option to export a tiled LOD model. This option creates a file format which is conducive to streaming the 3d data over the web...

Scale and rotate your asset

In some cases, your model may not be scaled correctly, and/or it is not in the correct orientation for placing on a map of the planet. If that is the case, you don't have to re...

Using Cesium viewer on your ow...

Cesium JS is an open source 3D viewer which can handle displaying very large 3d data sets in both point cloud and/or textured mesh formats. So you've got some 3d tiles that you...

Bounding Box splitting script

When using Reality Capture, sometimes I've needed to break apart the model into smaller sections. This may be useful if you want to process smaller chunks, or if you can't texture...