For the past few versions Reality Capture has had a “Export LoD” option. This option creates a file format which is conducive to streaming the 3d data over the web.

The three big advantages of uploading data in this format to Construkted Reality are:

  1. You can upload models of unlimited number of polygons to Construkted Reality.
  2. No processing on our end. Your model will appear as seen in Reality Capture window.
  3. Because of the lack of processing on our end, your models will be available and ready to share faster.

How to Export from Reality Capture

First, align your images and create a 3d model.
Then in the Unwrapping (and texturing step) we recommend using the following settings for Maximal texture resolution, Style and Textel size in order to extract the highest texture quality from the images.

Once the desired high resolution 3d model is created (complete with textures) use the following settings to process and export the Level-of-detail version of the model.

After the processing completes, the generated output will be a folder and a json file.

Compress the folder and json file together into one archive file (using either zip or 7zip) and upload the archive to Construkted Reality as a “3D Tile” format.

When uploading to Construkted Reality a new option will be available for Data Type.
Simply select 3D Tile, and upload the compressed file you created earlier.

Your model will be available for viewing shortly after uploading.


If your data is geo-referenced inside of Reality Capture, the 3D Tile output will also be geo-referenced in Construkted Reality. However you may been to slightly tweak it’s altitude to place it on top of the terrain.

If you don’t want your data to show up geo-referenced in Construkted Reality, then you’ll have to re-process your images with the GPS data removed. There’s no other way currently to tell Reality Capture to export 3D Tiles in a local coordinate system.